Black Hawk Down Mod Update

4 06 2008

Transition Entertainment

Features

(last updated 6/4/08)

Tactical Aids:
US

* AC-130 Spectre Gunship: targets enemy infantry, vehicles, and structures with 2×20mm Gatling guns, 1×40mm Bofors cannon, and 1×105mm Howitzer
* Pararescue Jumper: Trained to rescue downed pilots in dangerous territory, 6 man squad (inc. 2 PJ’s and 4 Operators), heals infantry very quickly and can deploy smoke grenades
* JSOW (Joint Stand-off Weapon): Launches JSOW missile which splits into approx. 250 individually guided submunitions. Extremely effective against infantry and armor.

Current Units:
US

Infantry

* Rangers: elite troops, 6 man squad (inc. 1 medic and 1 AT), able to plant explosive charges
* Delta Operators: sof troops, 4 man squad (inc. 1 medic and 1 AT), able to direct AC-130 strikes
* Delta Snipers: increased range and rate of fire, 2 man squad (inc. 1 w/M-21 and 1 w/CAR 15), able to direct AC-130 strikes
* Engineer: no changes at present time

* PURCHASEABLE OUT-OF-ROLE UNITS:
o HMMWV w/.50 cal
o UH-60 Blackhawk
o MH-6J Little Bird

Armor

* M-60 Patton: improved secondary MG, increased blast radius for use against infantry, increased resistance to RPG’s
* Condor APC: vulnerable to RPG’s, carries 20mm cannon and 7.62 MG, model is a work in progress
* HMMWV w/.50 cal: see below

Support

* Engineer: see above
* HMMWV w/.50 cal: increased rate of fire for more effectiveness against troops, vulnerable to RPG’s
* HMMWV w/40mm Grenade: extremely effective against enemy infantry, vulnerable to RPG’s
* HMMWV w/TOW: useful against enemy structures, vulnerable to RPG’s
* HMMWV Ambulance: can heal infantry and repair other vehicles, vulnerable to RPG’s
* Transport Trucks: no changes at present time, extremely vulnerable to RPG’s

Notes: All HMMWV’s can now use smoke

Air

* AH-1W Super Cobra: changed to fill gunship role, increased gun rate of fire, added rockets, TOW
* AH-6J Little Bird: light gunship, armed with rockets and miniguns, Hellfire
* MH-6J Little Bird: unarmed, able to carry troops, very fast
* UH-60 Black Hawk: armed with miniguns, able to carry troops, vulnerable to RPG’s
* OH-6A Cayuse: increased speed
* Air Force Pararescuemen: we need ideas to develop this unit

Misc.

* Converted AA fortifications to FARPs (Forward Arming and Refueling Point), can repair vehicles

Somalia

Infantry

* Militia Men: poorly trained, cheap, 5 man squad (inc. 1 medic and 1 RPG)
* Somali Heavy Machine Gunner: fire a heavy machine gun capable of piercing light armor
* RPG Militia: capable of shooting down helicopters and very effective against ground vehicles
* Somali Sniper: slightly more accurate than ordinary militia

Technical

* Technical w/.50 cal: carries mounted .50 cal MG, effective against infantry (still a work in progress)
* Techinical w/Recoilless Rifle: carries mounted recoilless rifle, effective against light enemy armor and structures
* Car: unarmed, cheap transport

Misc.

* AA fortifications now fire Stinger missiles to counter US Air Support