Black Hawk Down Mod Update

4 06 2008

Transition Entertainment

Features

(last updated 6/4/08)

Tactical Aids:
US

* AC-130 Spectre Gunship: targets enemy infantry, vehicles, and structures with 2×20mm Gatling guns, 1×40mm Bofors cannon, and 1×105mm Howitzer
* Pararescue Jumper: Trained to rescue downed pilots in dangerous territory, 6 man squad (inc. 2 PJ’s and 4 Operators), heals infantry very quickly and can deploy smoke grenades
* JSOW (Joint Stand-off Weapon): Launches JSOW missile which splits into approx. 250 individually guided submunitions. Extremely effective against infantry and armor.

Current Units:
US

Infantry

* Rangers: elite troops, 6 man squad (inc. 1 medic and 1 AT), able to plant explosive charges
* Delta Operators: sof troops, 4 man squad (inc. 1 medic and 1 AT), able to direct AC-130 strikes
* Delta Snipers: increased range and rate of fire, 2 man squad (inc. 1 w/M-21 and 1 w/CAR 15), able to direct AC-130 strikes
* Engineer: no changes at present time

* PURCHASEABLE OUT-OF-ROLE UNITS:
o HMMWV w/.50 cal
o UH-60 Blackhawk
o MH-6J Little Bird

Armor

* M-60 Patton: improved secondary MG, increased blast radius for use against infantry, increased resistance to RPG’s
* Condor APC: vulnerable to RPG’s, carries 20mm cannon and 7.62 MG, model is a work in progress
* HMMWV w/.50 cal: see below

Support

* Engineer: see above
* HMMWV w/.50 cal: increased rate of fire for more effectiveness against troops, vulnerable to RPG’s
* HMMWV w/40mm Grenade: extremely effective against enemy infantry, vulnerable to RPG’s
* HMMWV w/TOW: useful against enemy structures, vulnerable to RPG’s
* HMMWV Ambulance: can heal infantry and repair other vehicles, vulnerable to RPG’s
* Transport Trucks: no changes at present time, extremely vulnerable to RPG’s

Notes: All HMMWV’s can now use smoke

Air

* AH-1W Super Cobra: changed to fill gunship role, increased gun rate of fire, added rockets, TOW
* AH-6J Little Bird: light gunship, armed with rockets and miniguns, Hellfire
* MH-6J Little Bird: unarmed, able to carry troops, very fast
* UH-60 Black Hawk: armed with miniguns, able to carry troops, vulnerable to RPG’s
* OH-6A Cayuse: increased speed
* Air Force Pararescuemen: we need ideas to develop this unit

Misc.

* Converted AA fortifications to FARPs (Forward Arming and Refueling Point), can repair vehicles

Somalia

Infantry

* Militia Men: poorly trained, cheap, 5 man squad (inc. 1 medic and 1 RPG)
* Somali Heavy Machine Gunner: fire a heavy machine gun capable of piercing light armor
* RPG Militia: capable of shooting down helicopters and very effective against ground vehicles
* Somali Sniper: slightly more accurate than ordinary militia

Technical

* Technical w/.50 cal: carries mounted .50 cal MG, effective against infantry (still a work in progress)
* Techinical w/Recoilless Rifle: carries mounted recoilless rifle, effective against light enemy armor and structures
* Car: unarmed, cheap transport

Misc.

* AA fortifications now fire Stinger missiles to counter US Air Support





Black Hawk Down Preview

11 04 2008

A look at the upcoming Black Hawk Down mini-mod for World in Conflict. It’s my first time using the WiC Movie Maker, so it’s not great. Constructive criticism is appreciated. You can find out more about the Black Hawk Down mod by visiting http://www.moddb.com/mods/10680/black-hawk-down





Black Hawk Down Mod

11 04 2008

Black Hawk Down is a mod that add new units and tactical aids, as well as improves on existing units to recreate the events of Operation Gothic Serpent and the Battle of Mogadishu.

List of changes (Last Updated 4/10/08):
Tactical Aids:

US

  • AC-130 Spectre Gunship: targets enemy infantry, vehicles, and structures with 2×20mm Gatling guns, 1×40mm Bofors cannon, and 1×105mm Howitzer

Current Units:

US

Infantry

  • Rangers: elite troops, 6 man squad (inc. 1 medic and 1 AT), able to plant explosive charges
  • Delta Operators: sof troops, 4 man squad (inc. 1 medic and 1 AT), able to direct AC-130 strikes
  • Delta Snipers: increased range and rate of fire, 2 man squad (inc. 1 w/M-21 and 1 w/CAR 15), able to direct AC-130 strikes
  • Engineer: no changes at present time
  • PURCHASEABLE OUT-OF-ROLE UNITS:

o HMMWV w/.50 cal
o UH-60 Blackhawk
o MH-6J Little Bird

Armor

  • M-60 Patton: improved secondary MG, increased blast radius for use against infantry, increased resistance to RPG’s
  • Condor APC: vulnerable to RPG’s, carries 20mm cannon and 7.62 MG, model is a work in progress
  • HMMWV w/.50 cal: see below

Support

  • Engineer: see above
  • HMMWV w/.50 cal: increased rate of fire for more effectiveness against troops, vulnerable to RPG’s
  • HMMWV w/40mm Grenade: extremely effective against enemy infantry, vulnerable to RPG’s
  • HMMWV w/TOW: useful against enemy structures, vulnerable to RPG’s
  • HMMWV Ambulance: can heal infantry and repair other vehicles, vulnerable to RPG’s
  • Transport Trucks: no changes at present time, extremely vulnerable to RPG’s

Notes: All HMMWV’s can now use smoke

Air

  • AH-1W Super Cobra: changed to fill gunship role, increased gun rate of fire, added rockets, TOW
  • AH-6J Little Bird: light gunship, armed with rockets and miniguns, TOW
  • MH-6J Little Bird: unarmed, able to carry troops, very fast
  • UH-60 Black Hawk: armed with miniguns, able to carry troops, vulnerable to RPG’s
  • OH-6A Cayuse: increased speed
  • Air Force Pararescuemen: we need ideas to develop this unit

Misc.

  • Converted AA fortifications to FARPs (Forward Arming and Refueling Point), can repair vehicles

Somalia

Infantry

  • Militia Men: poorly trained, cheap, 5 man squad (inc. 1 medic and 1 RPG)
  • RPG Militia: capable of shooting down helicopters and very effective against ground vehicles
  • Somali Sniper: slightly more accurate than ordinary militia

Technical

  • Technical w/.50 cal: carries mounted .50 cal MG, effective against infantry (still a work in progress)
  • Techinical w/TOW: carries mounted TOW missile launcher, effective against enemy structures
  • Car: unarmed, cheap transport